Welcome, and thank you for your visit.

*Personal Branding Accelerator* Internet Lead Generation Coach*Digital Printing* Graphic Business* Out of Home wide format Printing* Billboard Banner* Brokerage* E Marketing* Western Eastern Europe* Middle East Africa* Corporate Account management* Sales Coaching* Brand Coaching*Negotiation skills.*Help software companies globalize their solutions

Lucien Moons Business Accelerator current mission with Scitexvision-NUR-Colorspan (Now a HP company since Nov 2005) is to market High Volume large format digital printers and help accelerate the analogue to digital revolution for silk screen, offset and packaging companies in Central Eastern Countries. (Pol, CZ SK HU RO SLO Cro BH Ser Mace Bulg.)


Tuesday, August 31, 2010

Join Online and learn Social Media for B2B: Lead Generator or Marketing Toy?

A BrightTALK Channel
LM http://ow.ly/2oqNj ^LM "Turn knowledge into revenue -- sell "what you know" on the Net."

Sunday, August 29, 2010

LM http://ow.ly/2oqNj ^LM "Turn knowledge into revenue -- sell "what you know" on the Net."

Saturday, August 28, 2010

LMhttp://ht.ly/2lU9i if you want the news you need to come to you instead of searching for it? . But What the hell is Digital Intuition?

Friday, August 27, 2010

Monday, August 23, 2010

LM"The man who does more than he is paid for will soon be paid for more than he does." http://ow.ly/2teZw

Saturday, August 21, 2010

LM http://ow.ly/2oqNj ^LM "Turn knowledge into revenue -- sell "what you know" on the Net."
LMhttp://ht.ly/2lU9i if you want the news you need to come to you instead of searching for it? . But What the hell is Digital Intuition?

Thursday, August 19, 2010

VDP Solutions Review

This white paper, an update of a study done in 2006 by Dr. John Leininger of Clemson University, focuses on a central element in the variable-data workflow: the applications that merge data with layouts and prepare variable documents for printing. As a simple Google search will show, there are a significant number of VDP solutions currently on the market, and all seem to offer slightly different levels of functionality. We hope that this white paper will serve as a useful guide for navigating through this wide market.

Table of Contents

* Introduction
* AE Solutions—Printimate
* Atlas Software—PrintShop Mail
* Bitstream—Pageflex
* DirectSmile—DirectSmile
* Document Sciences/EMC2—xPression 3
* Elixir Technologies—Opus
* Exstream Software/HP—Dialogue
* GLUON—HyperMatrix
* GMC Software Technology—PrintNet
* HP Indigo—Yours Truly Designer
* Kodak—Darwin VI
* Lexigraph—pdfExpress
* Lytrod—Proform Designer
* Meadows Publishing Solutions—DesignMerge
* Printable Technologies—FusionPro
* Responsive Solutions—Customer+
* Saepio Technologies—Dynamic Content Engine
* Xerox—Free Flow Variable VI Suite
* XMPie—XMPie

You can get this report from What they think

* Published by: Printing Industries of America

Wednesday, August 18, 2010

LM http://ow.ly/2oqNj ^LM "Turn knowledge into revenue -- sell "what you know" on the Net."

Thursday, August 12, 2010

Make Your Knowledge Sell! and build your Brand Online

You -- Yes, You -- Can Write
A Profitable E-book!

Really? You, write a book? A saleable manual? A how-to guide? Yes, you can! There's an e-book in everyone. And yours is based on what you already know.

After all, you're unique, right?

You know stuff other people don't... things people would pay to know.

So you're already very close to profiting from your knowledge.

Now you just need to know...

* How to pull it out of your brain
* How to publish it
* How to sell it on the Net

In other words, how to Make Your Knowledge Sell!




"Turn knowledge into revenue -- sell "what you know" on the Net."



Tuesday, August 10, 2010

Printer’s Survival Kit: Understand & Participate in the Digital Economy

By Jennifer Matt
Published: August 10, 2010
Print is a major player in the information business. Everything that is printed communicates information for various purposes, including promotion, entertainment, education, transaction, etc. Today's digital technologies are changing virtually everything about the information business.
The information business is simultaneously operating in two economies - rapidly transitioning from the "atoms" based economy to the "bits" based economy. Nicholas Negroponte first introduced the concept of an "atoms" and "bits" economy in his 1996 book Being Digital. Negroponte stated that the world had been based on an economy of "atoms" (physical stuff that we dream up, manufacture, and distribute, a slow moving, "human handling" economy), whereas the future is about the "bits" economy or digital economy which is "...instantaneous and inexpensive transfer of bits at the speed of light."
Print is part of the atoms economy (physical stuff). In the atoms economy, we create content and distribute it via atoms (books, newspapers, magazines, mail, flyers, signage). Now the information business has a new distribution system, because virtually every product sold in the information business can be rendered in a digital form.
We advise printers to become marketing service providers in order to diversify from a 100% print manufacturing revenue stream. Negroponte would say that printers need to figure out a way to render a portion of their information products in digital form in order to participate in the bits economy. Atoms-based economies aren't going away-many of them cannot be rendered in a digital form (food, shelter, etc...) - but we work in the market that is most impacted by this monumental change because the entire information business is perfectly suited for digital distribution. Don't mistake the digital/bits economy with digital printing; all print is still very much atoms-based (physical stuff).
Remember all the hype in the 90's about the potential of the internet? Most of it had to do with the fact that we didn't understand the implications of a distribution system that is deflationary (the costs are rapidly decreasing). Yes, I'll say that again. The costs of distribution in the digital economy are getting cheaper, at a rapid pace. Chris Anderson, in his book Free, says, "racing towards the inevitable radical price of free." It will cost Google 50% less to stream that YouTube video next year (bandwidth costs); it will cost Google 50% less to host your Gmail account next year (storage costs).
In the 90's we thought we could reap the benefits of the bits economy simply by online-enabling procurement in the atoms economy (pets.com - dog food happens to be very heavy atoms). There's no way to render dog food into a digital product; hence, the only real efficiencies were in the ability for your customers to order online. Pets.com imploded because the world didn't need another atoms-based distribution system for dog food. On the other hand, Amazon thrives, because creating an unlimited inventory in the information market is a huge benefit even if you're shipping atoms. Now with the Kindle, Amazon has rendered its core product into a pure digital form to maximize its use of the digital economy. In July 2010, Amazon reported that Kindle sales (digital economy) now outpace books (atoms economy) for the company.

Two Economies

A distribution system that has unlimited inventory and whose cost of distribution is deflationary creates an economy based on abundance rather than scarcity. In the atoms-based information market, prices are based on scarcity; there are only so many TV spots you can sell during the Super Bowl, there is space for only so many ads in a magazine, etc. An abundant economy includes an unlimited number of books (Amazon), unlimited number of songs (iTunes), unlimited content (blogs, wikis, websites) because the cost of incremental additions is essentially too low to measure.
In 2006, Chris Anderson explained this brilliantly in his book, The Long Tail. What do unlimited inventories do to product selection and the whole idea of blockbusters? Because iTunes can provide music for the smallest niche - for example, one of my favorites - Indian Jazz Fusion - Anderson states that the Long Tail represents "...the end of the monopoly of the blockbuster, as hits are forced to share the stage with countless niche products targeting narrow consumer demand." Michael Jackson's Thriller album was a blockbuster partly because we had a limited inventory to choose from (the top 5,000 albums). Today we have access to our true niche tastes (e.g., the local band) because the digital economy allows companies to service the niche market as effectively as it serviced the mass market.
If you're feeling overwhelmed, put your seat belts on because the rate of change in the digital economy is exponential. The digital world combines incremental improvements with breakthrough inventions to give it a much steeper evolutionary curve. Moore's Law states: "...the number of transistors that can be placed on an integrated circuit has doubled approximately every two years," and is the most famous example of exponential progress in the digital world. Anderson points out, "the price of bandwidth and storage is dropping even faster."
The atoms economy is moving incrementally; the bits economy is moving exponentially. One side effect of these differences in pace is that the participants in each economy have different comfort levels with change. Bits economy people view change as ubiquitous and fast; atoms economy people see change as incremental and slow. One embraces change; the other is cautious and frequently resistant.
The software market is a good example. Today software is typically sold in two primary ways: On Premises License or Software as a Service (SaaS) Subscription. There is still an active debate in the print industry about licensing versus subscription which I have covered extensively at WhatTheyThink's The Web and Print blog. While we in the atoms based economy are debating this issue, the bits economy has evolved to yet another revolutionary invention that radically increases efficiencies and decreases costs of software deployment - cloud computing. Cloud computing is the ultimate global pooling of resources - rent only what you need (bandwidth, storage, processing power) in per minute increments. The US government estimates the average server utilization in its 1,100 data centers is 7%, an unbelievable amount of waste in several critical resource pools, power being the most obvious one. Pooling those resources in a cloud computing model would enable the government to pay for only the resources it consumes, representing an incredible savings in hardware, software, and energy.
While printers still grapple with decisions about On Premises versus SaaS, the digital economy is racing towards further optimization. Maybe one of the most important lessons we can learn from the bits economy is that we must embrace change or be left in the dust!

Free

Anderson's contribution in Free is the latest chapter of this story. He builds on Negroponte's atoms-versus-bits distinction and his own ideas around The Long Tail. Anderson brilliantly describes the results of the digital economy on the business model of Free: "While the last century's 'Free' was a powerful marketing method, this century's 'Free' is an entirely new economic model."
Abundance economy built on bits and a free distribution system creates a very different kind of free. Yes, we still have the ad-supported free. Google is the poster child for ad-supported "free to me" on the web. We think of Google as a software company, but Google has a very traditional media business model. The New York Times sells readers to advertisers (mass media); Google sells individual user intent to advertisers (relevance media). The advertisers on Google pay so that we can search for free. Traditional media companies keep saying online advertising is destroying their business. Online advertising is rapidly demonetizing the atoms-based information market because mass media is inefficient, bothering 90% of us to find the few who are interested in the product. Think denture commercials watched by your kids. Google's search delivers relevance at the individual level which is a better mouse trap AND it opens advertising up to a much bigger market.
The mass media approach had so much waste that only the deepest pockets could afford it. Today if you are a bonsai tree specialist in San Francisco, you can afford to advertise online because Google only charges you when someone clicks (very little waste).
Probably the most radical implication of this new economy is a viable business model that is based on giving your product/service away for free. Not the gimmicky free of yesterday, but a genuine free to most of the users of the solution forever. Thus the name "freemium" gets introduced into the Web 2.0 lexicon.
WhatTheyThink runs on a combination of freemium and premium (ad supported). The majority of viewers are free forever (supported by both ads and premium member subscription). Online video games are another model where the majority of players play forever without spending any money, subsidized by those players who choose "premium" paid-for options.
The Web 2.0 software version of freemium interests me the most. There is a tremendous amount of free services available today via this model that provide real value for the long term for the majority of users. It runs the full gamut, from project management software such as 37 Signals' Basecamp to MailChimp's e-mail campaign software. I recently counted the number of freemium models I use today - the current total is about 50 services that I use on a semi-regular basis without paying anything. Watch the Land o' Freemium section of "The Web and Print" for reviews of the most valuable software tools you can use via the freemium model.
A successful freemium business model typically shoots for at least a 5% conversion of users to its "premium" offer. The key to this business model is multi faceted. Servicing the 95% has to be very close to free (think brilliantly easy-to-use software because support costs will kill you), and then think scale. This model only works if you can scale it and therefore the 5% conversion is a meaningful number. Some of these companies combine freemium with ad supported revenue streams, but there are 100% freemium business models working today where they are building successful business by giving away their services to 95% of their customers! – Amazing!
When change occurs, opportunity knocks and there is also fallout. One of the strangest terms I read in Anderson's book was "rapid market demonetization." The examples are startling. Consider the encyclopedia market as described by venture capitalist Josh Kopelman. Britannica was the leader of this $1.2 billion industry (1991). In 1993 Microsoft launched Encarta. De-monetization works like this: the encyclopedia market was cut in half in less than three years, "...every dollar of Microsoft's gain caused an asymmetrical amount of pain in the marketplace. They made money by shrinking the market."
Print (along with other atoms-based economies in the information business) is experiencing a form of demonetization; as new digital distribution companies are created the market for atoms-based information shrinks.
Print manufacturing will always be a physical product (atoms economy) but that doesn't mean that printers can't leverage the advantages of the digital economy in their businesses. Staying competitive in the atoms economy requires that you learn the efficiencies of the bits economy. The best published example I've heard of comes from the oldest continuously publishing newspaper in the world, The Daily Telegraph. I wrote about Toby Wright, CTO, in The Web and Print. He moved to a 100% SaaS software model with his IT infrastructure in the Cloud, drastically reducing costs and enabling The Daily Telegraph to focus on the core activity of creating valuable content for its readers. In order to remain competitive, atoms-based businesses must leverage all the advantages of the bits-based economy.
Change impacts each of us individually. The authors quoted in this article have enabled me to understand the roots of this transition from an atoms-based economy to a bits-based economy and how this impacts the print industry. Understanding this global transition helps me navigate better as well as to help others chart a course that inspires rather than paralyzes. What will your reaction to this change be? How can the industry collectively inspire the ability to embrace change rather than build defenses around yesterday? Food for thought ...

Tuesday, August 03, 2010

Global Digital Out-of-Home Media Forecast 2008-2012 AVAILABLE NOW

 Key Questions Answered:

  • What defines digital out-of-home media?
  • What historical trends have driven double-digit growth in the US and worldwide by region?
  • Which sub-segments will see the fastest growth and when?
  • What technological advances drive growth?
  • How will new measurement standards impact the industry?
  • How does National vs Local advertising share differ by sub-segment?
  • How much is being spent by ad categories by sub-segment?
  • What criteria are most/least important to buyers of video advertising networks?
  • What's the long-term growth potential for each sub-segment through 2012?
  • Who are the leaders, key players and emerging companies to watch?
  • How will the gold rush, shakeout, and anticipated breakout shape the future of the industry?

Global History, Spending, Trends & Analysis (click here for report)

As the global economy continues to weaken, traditional media advertising dollars continue their migration to alternative media, and specifically digital out-of-home (OOH), in the US and abroad, as the seminal transition taking place across the media landscape continues to accelerate.
This first-ever primary research into the global digital OOH market, reports rapid growth of 22% to $5.4 billion in 2007, and an anticipated increase of 13% to $6.1 billion in 2008. However, after growing at over 20 percent every year from 2002-2007, US growth in digital OOH media is expected to go through a shakeout, with a dip to 9.1% in 2009, bouncing back to 12.8% in 2010 as conditions improve. The US accounts for 40% of the global DOOH industry, but that percentage is expected to decline over time. Key international markets include the UK, Japan, France, Germany, Russia, and China, with the Chinese market benefitting from the impact and innovation of Olympic marketing.
The DOOH media sector, first identified and defined by PQ Media in 2007, helps advertisers engage consumers during their daily routines in captive environments, with innovative technologies such as digital billboards and video advertising networks in offices, retail, theater, and transit. Patrick Quinn, president and CEO of PQ Media has said, "Digital Out-of-Home media is emerging as a key component of a new advertising model as marketers search to engage and influence consumers at points of decision. Our research shows the timing in terms of the economy and shifting media landscape is propelling brands to embrace digital platforms."
This exclusive 125 page report is intended to provide media stakeholders with unique global strategies for first mover advantage and growth through its breadth of data, analysis and commentary on this potentially game-changing platform. It includes 24 tables & charts, more than 1,000 digital OOH providers identified by sub-segment, 600 from the US, as well as a convenient summary of the just released Out-of-home Advertising Bureau (OVAB) Audience Metrics Guidelines.

Global Digital Out-of-Home Media Forecast 2009-2014 new report available NOW

Global History, Spending, Trends & Analysis report available NOW (click here)

Amid a sharp downturn in global advertising spending and a decline in traditional out-of-home advertising in 2009, digital out-of-home media is among the fastest growing media in the world and will continue on an upward track in 2010, according to a new global forecast from PQ Media, the leading provider of media econometrics.
Throughout history, emerging media supported by strong audience metrics have consistently grown during economic recoveries after deep recessions. This was true for radio in the '30s and '40s, broadcast TV in the '50s, cable TV in the '80s and '90s, and Internet and search in the '00s. PQ Media data strongly suggest history will repeat itself in the case of digital out-of-home media, due in part to today's unprecedented media disruption and fragmentation, people consuming more media out of the home all day long, and with media stakeholders placing greater emphasis on audience measurement.
While the rate of growth has gone through a "gold rush" and a PQ Media predicted "shakeout" phase, with decelerated growth for the second consecutive year, the report anticipates U.S. spending will grow 2.0% to $2,469 billion in 2009, with worldwide spending up 4.7% to $6.69 billion. Starting in 2010, PQ Media forecasts digital OOH will move into a "breakout" phase and grow at a compound annual rate of 9.4% through 2014 in the U.S. and 10.1% globally. During the forecast period, many video advertising network and digital billboard sub-segments are anticipated to see double-digit growth in spending.
The digital OOH media sector was first identified and defined by PQ Media in 2007. The PQ Media Global Digital Out-of-Home Media Forecast 2009-2014 is the most comprehensive and respected source of strategic intelligence used by leading digital OOH operators, financial companies, brands and agencies, due to its breadth and depth of data and analysis.
The much anticipated 2009 edition covers 15 countries in the Americas, Eastern Europe/Middle East/Africa and Asia/Pacific; has been expanded to reflect input from more than 650 digital OOH companies; presents exclusive findings and predictive analysis and runs 185 pages with more than 30 data tables & charts, as well as the largest collection of digital OOH company profiles with contact information ever assembled. Detailed drill-down segment and sub-segment data from PQ Media's deep repository of proprietary spending and media usage databases provide media stakeholders with the essential planning tools for developing sound strategic initiatives in an evolving digital OOH media space.

Exclusive History, Spending, Trends and Analysis Available No Place Else:

  • Definitions & Segmentation:
    • Video Advertising Networks (VANs) – In-Theater, In-Retail, In-Office, In-Entertainment, In-Transit
    • Digital Billboards and Ambient Advertising – At-Road, At-Transit, At-Entertainment, At-Retail
  • US and Global digital OOH Media Spending Analysis 2004-2014
  • Global Regions Covered: US, Canada, Latin America, Western Europe, Eastern Europe/Middle East/Africa, Asia/Pacific
  • Countries Covered: US, Canada, Brazil, UK, Germany, France, Spain, Italy, Russia, Middle East & Africa, Japan, China, South Korea, Australia, India
  • Digital OOH Share of Overall Out-of-Home Media Spending
  • Top 20 Video Advertising Network Providers
  • Top 20 Digital Billboard Providers
  • Top 10 Trends Driving DOOH Going Forward
  • Digital OOH Spending by Company Cluster - Top 10, 11-25, 26-50, etc.
  • Share of Digital OOH Spending by Company Size - Over $100 Million, $50-$100 Million, etc.
  • Digital OOH Spending by Ad Categories 2009
  • Share of Digital OOH Spending by Segment
  • Share of Digital OOH Spending in 2009 - National vs Local
  • VAN Spending 2004-2014
  • Digital Billboard Spending 2004-2014
  • VAN Share of Digital OOH Spending 2009
  • Global digital OOH Media Spending Analysis - Americas, EMEA, Asia/Pacific
  • Global digital OOH Spending and Share by Region and 15 Selected Countries
  • Share of VAN Visitors with Income Over $100,000
  • Time Spent Annually with Media Per Person - 1984 vs 2008
  • Number of Visitors Per Venue Type, Visits Per Year and Avg. Minutes Per Visit
  • Number of At-Road Digital Billboards 2004-2014
  • Number of Commuters and Time Spent Commuting
  • Pro Sports Attendance 1985 – 2009
  • Estimated Consumer Interaction with VANs Per Month
  • Comparative CPM Rate Ranges by Medium

Appendix

Digital Out-of-Home Venue Types
Demographic Profile of Digital Out-of-Home Audiences
Share of Select Demographics by Select Venues
Digital Out-of-Home Company Profiles
Retailers with Digital Networks
Digital OOH Mergers & Acquisitions and Closures
Global Digital OOH Companies
SCREENS.tv - Digital Signage News http://www.screens.tv/

SCREENS.tv - Digital Signage News

SCREENS.tv - Digital Signage News: "– Envoyé à l'aide de la barre d'outils Google"